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Group Hunting

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Group Hunting
Passive
1 level
Group Hunting

Before fatigue sets in, when Party members are on the same map and when the number of different professionals has reached 3/4, the drop rate of normal wild monsters increases by 10%/15% for you. When the number of different professionals has reached 5/6, the drop rate of normal wild monsters increases by 20% for you.

Available to
Jobs that teach this skill.
0 jobs

No resolved job relation is available.

Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–1
Metric
Max level Level 1
Damage -
Hits -
SP cost -
Cast time -
Cooldown -
Cast delay -
Range -
Skill points -
Applied effects
Effect: Before fatigue sets in, when Party members are on the same map and when the number of different professionals has reached 3/4, the drop rate of normal wild monsters increases by 10%/15% for you. When the number of different professionals has reached 5/6, the drop rate of normal wild monsters increases by 20% for you.
Description Before fatigue sets in, when Party members are on the same map and when the number of different professionals has reached 3/4, the drop rate of normal wild monsters increases by 10%/15% for you. When the number of different professionals has reached 5/6, the drop rate of normal wild monsters increases by 20% for you.
Applied effects
Buffs and stat changes applied by this skill at maximum level (1).

Group Hunting

Applied change
Passive Effect
Before fatigue sets in, when Party members are on the same map and when the number of different professionals has reached 3/4, the drop rate of normal wild monsters increases by 10%/15% for you. When the number of different professionals has reached 5/6, the drop rate of normal wild monsters increases by 20% for you.