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Blood Sucking Grass
Physical
Suck Plant Skill
5 levels
Blood Sucking Grass

Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x300% to the target every second. The Creator can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 1 can exist

Skill type
Suck Plant Skill
Target
Enemy
Range
6 m
Cast time
3 s
Cooldown
3 s
Cast delay
1.50 s
SP cost
62
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Compare the exact client values and learning costs across levels.
Levels 1–5
Metric
Level 1 Max 5
Level 2 Max 5
Level 3 Max 5
Level 4 Max 5
Level 5 Max 5
Damage - - - - -
Hits - - - - -
SP cost
62
64
66
68
70
Cast time
3 s
3 s
3 s
3 s
3 s
Cooldown
3 s
3 s
3 s
3 s
3 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
Description Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x300% to the target every second. The Creator can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 1 can exist Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x350% to the target every second. The Creator can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 1 can exist Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x400% to the target every second. The Creator can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 1 can exist Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x450% to the target every second. The Creator can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 2 can exist Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x500% to the target every second. The Creator can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 2 can exist