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Operation Skyhammer

All instances
Team instance
Unlock Lv 170
Up to 6 players
Operation Skyhammer

3 difficulty options · Lv 150-170 · Up to 6 players

Recommended level
Lv 170
Party
Up to 6 players
Reward attempts
1
Guide & mechanics
What to know before entering this instance.

[Dungeon Process] After Jörmungandr departs, Aquila replaces it to absorb the energy of heaven and earth for Isgard. However, Bagg controls Aquila within the Airship, monopolizing all the energy. Adventurers must board the airship to defeat Aquila, allowing the energy to return to all living beings in Isgard. [Reward Rules] Limited to one reward per account per week, with all difficulty levels sharing the reward count. Rewards reset every Monday at 5:00 AM. [Revive Rules] During battles with MVP monsters in the dungeon, the combat area will be restricted, and reviving Adventurers will consume revive counts. Once the revive counts are exhausted, Adventurers can no longer be revived. [Dungeon Rules] After the Adventurer begins the battle with the Super Sea Butterfly, Aquila will enter a charging state. A system notification will appear for every 10% charge. If Aquila's charge reaches 100%, it will enter attack mode. When the Super Sea Butterfly is defeated, charging will stop, and the current charge progress will be recorded for this dungeon attempt. If the Adventurers are wiped out while challenging Aquila, the charge progress will not reset, and Aquila's mode will remain unchanged.

Difficulty
Requirements, encounters, and rewards update with your selection.