View skill mechanics and level progression
View skill mechanics and level progression
View skill mechanics and level progression
View skill mechanics and level progression
View skill mechanics and level progression
View skill mechanics and level progression
View skill mechanics and level progression
Standing in the range of [Fire Pillar], [Flame Guardian] will continuously be added on you. M.DMG as 1 of M.Atk can be absorbed. [Flame Guardian] lasts for 2 seconds
After leaving [Fire Pillar], [Flame Guardian] can last for 2 seconds.
View skill mechanics and level progression
After use, one [Fire Pillar] will be left at your location every other second. Lasts 5 seconds.
[Fire Pillar] DMG +6%
The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 500.
View skill mechanics and level progression
View skill mechanics and level progression
View skill mechanics and level progression
View skill mechanics and level progression
View skill mechanics and level progression
View skill mechanics and level progression
View skill mechanics and level progression
View skill mechanics and level progression
View skill mechanics and level progression
Reduce the Max HP of a designated enemy by 4%. If the target is in [Quicksand Vortex], an extra 4% of Max HP will be reduced. Lasts 12 seconds. Invalid for MVP/Mini