When Night Shadow is killed, deals DMG (ATK x200%) to enemies within 4 meters.
When Night Shadow is killed, there’s a 25% chance poison enemies within 4 meters
Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x53% + [Triangle Shot] x105%)to a single enemy. Bows must be equipped to release this skill
[Combo Arrow] DMG +4%
[Combo Arrow] reduces enemy’s Move Spd by 10%. Lasts 5 seconds. Can be stacked for 3 times.
When there are Night Shadows, each Night Shadow can provide Shadow Dance a 2% chance of fleeing locked target’s DMG dealt. Bows must be equipped to release this skill
During the Dark Night Sinking period, Shadow Dance deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2% of Max HP per second, restores 1 HP for Night per second. Lasts 9 seconds.
[Dark Night Sinking] increases Darkness range by 0.5 meters
When using [Strip Accessory] or [Strip Shield], there’s a 7% chance to disable 1 Skill Rune of the target. Lasts 7 seconds. Only 1 Skill Rune can be invalid at the same time
Increase the rune lasting time of [Dark Shadow Curse] by 1 seconds.
Shadow Dance and all Night Shadows appear beside the target, causing DMG ([Back Stab] x105%) to the target. Daggers must be equipped to use this skill.
Every Night Shadow that exists increases the final DMG of [Death Stealth] by 5%
The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 500.
Summon crows to attack the designated area, causing DMG (Atk x1800%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.
Shadow Dance can exchange positions with the nearest Night Shadow. Cannot be cast without Night Shadow
Shadow Dance can generate Night Shadow when using [Shadow Clone] or [Illusion Storm]. Night Shadow cannot move and can take attacks by 5 times. Lasts 10 seconds. Night Shadow inherits some attributes of Shadow Dance and automatically attacks enemies around. Up to 1 Night Shadows can exist
Shadow Dance moves forward for 2 meters and enters Hidden for 1 second. If you have learned [Light and Shadow], a Night Shadow can be generated.
Sacrifice the nearest Night Shadow. Form a Crows Shield on your body to absorb DMG equivalent to (Dex + Luk) x60. Lasts 6 seconds. It can't be cast without Night Shadow
Restore your Max HP by 3% when Crows Shield disappears.
Shadow Dance separates its own Illusion for independent action. The Illusion can't attack or take DMG. If you use this skill again in 7 seconds, the Illusion will disappear, and the real body will transfer where the Illusion was. If the time ends, the Illusion will return to the real body.
[Silence Vow] increases Illusion’s Move Spd by 3%
Select an enemy, there’s a 20% chance to steal one of the following Skill Buffs (including Lord’s Aura, Energy Coat, White Barrier,Kyrie Eleison, Assumptio, Enchant Deadly Poison, Poisonous Weapon, True Sight, Exceed Break, Unlimited Stars, Over Thrust, Overthrust Max, Battle Chant, Command of Charge, Life Shield, Cart Boost,Vine Armor, Indestructible Cloak)
When Shadow Dance uses [Strip Accessory], [Strip Shield]], [Combo Arrow], [Magic Trap], there’s a 6% chance that Night Shadow will cast the Skills as well.