Each 5 VIT provides Lord Knight with 1 Atk
Grants whole Party with Endure effect. Knight gains 4% Atk, 10 HIT. Reduces Def provided by equipments by 8% for 25 sec
Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed increases by 30%, Fleeincreases by 50%, Def and M.Def decreases by 90%, Healing received decreases by 100%
Grants Head Crush buff for 60 sec, increase 10 Atk, has a 4% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP +10%Max SP +50) real damage to nearby enemies. Lasts 12 sec. Becomes invalid when HP is
Strikes at the joints of the target, dealing (Atk60%) Dmg. Has a 10% chance to apply 1 negative status for 10 sec
Lord Knight provides 12% DMG for the whole Party for 30 sec
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 40% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
Has a 23% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.