When the target has < 30% HP, self has a 6% higher chance to deal critical attack and 6% higher to trigger beast
Falcon deals natural Dmg: (120% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *200%) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.
Strafes the frontal area, dealing (Atk240%) lane Dmg to all enemies in range and knocking them back shortly
Places a trap to the target area. Has a 60% chance to cause enemies in a small area to sleep for 4 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.
Concentrates to shoot, dealing (Atk 225%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
Using the skill [Falcon Assault] [Hunting Assault] has a 10% chance to stun the enemy unit for 2.6 and deals 3% more damage to stunned targets.
The upper limit of coexisting traps increases to 1, the caster's intelligence permanently increases by 1. When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
Gains high sniper capability in a short time, Gaining all 6 base attributes +5, Atk +1% and Critical +1 for 33 sec
Beast gains 6% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
Walks like wind, improving self Movement Spd by 2% and Flee by 2 for 30 sec (Cannot work with Speed Up)