Increase beast damage by 6
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (35 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x1, to a single enemy; and the beast deals damage: (Atk + Refine Atk) X5%, Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Places a trap in the specified area. When triggered, it deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *90%) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
Detonates all placed traps, increasing their damage dealt by 10%. Could also tap to detonate traps.
Sends the falcon to attack an enemy, dealing damage equal to 220% of [Blitz Beat]
Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *20%) water M.Dmg based on Def to all enemies in range when triggered. Has a 12% chance to freeze targets. If the targets are not frozen, slows them by 30% for 4 sec. Can have up to 2 traps of this kind.
Shoots with all strength, Dealing (Atk275%) arrow Dmg to the target. In the next 2.8 sec, the target suffers 30% more damage from auto attacks dealt by archers
Permanently increase Agi 1 and DEX 1
Shoots Lightning Arrows to the sky to reveal all hidden enemy units within 3m. Lasts 10 sec
Shoots split arrows to deal arrow Dmg equal to 180% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.