Solo Skill, during the performance time, Variable Cast Time -2.5% & increase SP Regen Spd% (Own INT/3+10%) of all teammates within 4m, performance lasts 30 sec. Uses 8 SP each sec, must have an Music-type weapon equipped
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Magic Swordsman attaches Auto Attack that sequels to the current SP x0.2. Each Auto Attack will reduce the maximum SP by 1%
Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk *550%,while also revealing all Stealth enemies and having a 55% chance of inflicting Bleed on them
A magic sword fell from the sky and inserted it into the ground. It forms an array within 5 meters. All enemies in the array receive Dark DMG which is 360% of ATK per second, and reduce 500 ATK and M.ATK. The array lasts for 20 seconds. Only one array can exist (this skill does not increase Frenzy)
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Throw flaming bottle to a specified area, causing 180% Fire Dmg to all enemies in a 2-meter radius; This effect lasts 30 seconds, with a 5% chance to break enemy's weapons.
Use acid to deal Dmg (Atk ×300% +M.Atk ×300%) to a single enemy, with a 6% chance to cause HP loss and a 1% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Deals M.Atk * 1080% holy M.Dmg to an enemy with powerful holy light, inflicting dark and AGI down on it for 10s. Costs 1 Blue Gemstone
In 30 sec, Grants all Party members equipped with Axe and Maces type weapons 3% attack speed. Grants 1% Attack Spd for those equipped with other weapons
After learning it, You could get different composition for selfie. You will like it!
Atk +2% when using Katars type weapons
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View skill mechanics and level progression
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Deals Neutral M.DMG equivalent to M.Atk x400% to all enemies within 5 meters, and beat everyone back 1 meters
Deals Neutral M.DMG equivalent to M.Atk x400% to all enemies within 5 meters, and beat everyone back 1 meters
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All fire skills have a 5% chance to inflict Alight status on enemy units hit, every 1 sec dealing (M.Atk10%) fire M.Dmg. Lasts 8 sec
All fire skills have a 5% chance to inflict Alight status on enemy units hit, every 1 sec dealing (M.Atk10%) fire M.Dmg. Lasts 8 sec
View skill mechanics and level progression
View skill mechanics and level progression
View skill mechanics and level progression
View skill mechanics and level progression