Enters 1.1 sec guidance, During which if the caster takes auto attack, the attacker will enter a 10 sec no-move status with the monk if it is 2m near. As the skill levels up, Monk could use some skills in no-move status: Lv.2 [Finger Offensive]; Lv.3 [Investigate]; Lv.4 [Chain Combo] and Lv.5 [Asura Strike]
The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 500% Dmg to a single enemy When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
View skill mechanics and level progression
Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 100% Dmg
View skill mechanics and level progression
Isolates the target, dealing 220% Dmg to an enemy and knocking all targets in the area by 2m. Has a 50% chance to stun the target for 2 sec
Knocks back the target for 3m, dealing 300% Dmg. Can only be casted in the Critical Explosion status Could knock back units in the Dark Barrier
Increases Attack Spd of monk by 4%
Each spirit bomb grants the carrier with 1 Atk, 0.5% Ignore Def and 1% Atk boost for each spirit bomb of [Finger Offensive]
The target must endure the combo skills after [Combo Finish], this skill deals 140% Dmg to a single enemy, with a 20% to fix the target for 2 seconds. When [Tiger Knuckle Fist] is put in Auto-skill Bar, [Chain Combo], [Combo Finish] and [Tiger Knuckle Fist] will automatically be released after triggering [Triple Attack]