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Applied effects
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Chance: 100%
Is Active: 1
Max Add Odd Interval: 5
Triggered skill: Enforcement of Justice
Triggered damage: 5,000%
Triggered range: 2 m
Triggered area width: 3 m
Status: Terminating Punch
Hide M Damage Reduc: +10%
Hide Damage Reduc: +10%
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Chance: 100%
Is Active: 1
Max Add Odd Interval: 5
Triggered skill: Enforcement of Justice
Triggered damage: 5,000%
Triggered range: 2 m
Triggered area width: 3 m
Status: Terminating Punch
Hide M Damage Reduc: +10%
Hide Damage Reduc: +10%
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Chance: 100%
Is Active: 1
Max Add Odd Interval: 5
Triggered skill: Enforcement of Justice
Triggered damage: 5,000%
Triggered range: 2 m
Triggered area width: 3 m
Status: Terminating Punch
Hide M Damage Reduc: +10%
Hide Damage Reduc: +10%
|
Chance: 100%
Is Active: 1
Max Add Odd Interval: 5
Triggered skill: Enforcement of Justice
Triggered damage: 5,000%
Triggered range: 2 m
Triggered area width: 3 m
Status: Terminating Punch
Hide M Damage Reduc: +10%
Hide Damage Reduc: +10%
|
Chance: 100%
Is Active: 1
Max Add Odd Interval: 5
Triggered skill: Enforcement of Justice
Triggered damage: 5,000%
Triggered range: 2 m
Triggered area width: 3 m
Status: Terminating Punch
Hide M Damage Reduc: +10%
Hide Damage Reduc: +10%
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Description
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通常攻击没有击杀对方时, 5秒内下一次通常攻击有8%概率触发[正义执行], 概率会持续叠加直至触发后重置.每次通常攻击或连续攻击, 提高自身50%的伤害减免, 持续3秒
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通常攻击没有击杀对方时, 5秒内下一次通常攻击有7%概率触发[正义执行], 概率会持续叠加直至触发后重置.每次通常攻击或连续攻击, 提高自身40%的伤害减免, 持续3秒
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通常攻击没有击杀对方时, 5秒内下一次通常攻击有6%概率触发[正义执行], 概率会持续叠加直至触发后重置.每次通常攻击或连续攻击, 提高自身30%的伤害减免, 持续3秒
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通常攻击没有击杀对方时, 5秒内下一次通常攻击有5%概率触发[正义执行], 概率会持续叠加直至触发后重置.每次通常攻击或连续攻击, 提高自身20%的伤害减免, 持续3秒
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通常攻击没有击杀对方时, 5秒内下一次通常攻击有4%概率触发[正义执行], 概率会持续叠加直至触发后重置.每次通常攻击或连续攻击, 提高自身10%的伤害减免, 持续3秒
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