Blood Sucking Grass
Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x400% to the target every second. The Creator can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 1 can exist
- Skill type
- Suck Plant Skill
- Target
- Enemy
- Range
- 6 m
- Cast time
- 3 s
- Cooldown
- 3 s
- Cast delay
- 1.50 s
- SP cost
- 66
Available to
Jobs that teach this skill.
No resolved job relation is available.
Unlock requirements
Skills required before the first level can be learned.
No prerequisite skill is required.
Level comparison
Compare the exact client values and learning costs across levels.
| Metric |
Level 1
Max 5
|
Level 2
Max 5
|
Level 3
Max 5
|
Level 4
Max 5
|
Level 5
Max 5
|
|---|---|---|---|---|---|
| Damage | - | - | - | - | - |
| Hits | - | - | - | - | - |
| SP cost |
62
|
64
|
66
|
68
|
70
|
| Cast time |
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
| Cooldown |
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
| Cast delay |
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
| Range |
6 m
|
6 m
|
6 m
|
6 m
|
6 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Description | Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x300% to the target every second. The Creator can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 1 can exist | Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x350% to the target every second. The Creator can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 1 can exist | Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x400% to the target every second. The Creator can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 1 can exist | Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x450% to the target every second. The Creator can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 2 can exist | Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x500% to the target every second. The Creator can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 2 can exist |