Blood Sucking Grass effect
Applied change
- Effect
- Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x500% to the target every second. The Creator can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 2 can exist
- Formula: +50% × skill level + 250%; 0% × skill level + 5%