Crit+15, Crit DMG+5% For every headwear Refine+1, Crit DMG+1% Attacks deal extra DMG that equals to (own Crit−target's critical guard)*0.1% (up to 10%)
All Attributes +5 Max Hp +5% When taking fatal damage, you will not die, retaining 1 HP, and will be invincible for the next 0.5 seconds. Afterward, all HP and SP are restored. Takes effect 240 seconds after being equipped. Cooldown Time: 240 seconds
All Abnormal Status Resist +20% Immune to abnormal conditions when own health is higher than 80%.
Max HP +10%
All attributes+2 Crowd DMG+8% Single-target DMG+12%
All-type DMG+10% When using a chanting or channeling skill, for every Refine+1 of the headwear, all-type DMG down+1%
Skill Damage +8% Other members within the same map team (excluding oneself) Skill Damage +2%, can be stacked up to 5 layers. When taking Skill Damage, reduce the Skill Dmg Reduc. of enemies within an 8-meter radius by 4%, lasting for 5 seconds.
Pen. +3% Ignores Def +3% when STR or DEX reaches 225
Max HP +10%
VIT +5 Max HP +10%
Healing Received +20%
All Attributes +2 Pen. +8%
All attributes+2 P.Pierce+12% Ignore P.DEF-12%
Luk+15 Each Refine+1 on the headgear grants Luk+3 When using magic skills to attack, there is a 10% chance to critically hit, dealing 150% magic Crit.Dmg. For every 6 points of Luk, an additional 1% magic Crit.Dmg is added (the Luk increase effect on magic Crit.Dmg does not stack).
DMG from common monsters (MVP and Mini excluded)-5% DMG boost to common monsters (MVP and Mini excluded)+5% For every Refine+1 of the headwear, DMG boost to common monsters (MVP and Mini monsters excluded)+1% Upon killing the target, you instantly restore 2% of HP and 2% of SP.
INT +1 M.Atk +10
When attacking a target, there is a 30% chance to inflict Burn status on the target. SP cost of skills +100%, lasting for 10 seconds, up to 3 stacks. Damage dealt to Burned targets +15%.
STR +2, Physical damage +2%, Max HP +400
INT +2 Max SP +80