Atk +5 Ignore Def +3%
Dmg from MVP and Mini monsters -15%
Dmg Reduc.+30% Every 15 seconds, immunity to any 3 instances of wind, earth, water, or fire attribute damage is activated, effective 15 seconds after being equipped.
Dmg Reduc.+30% Every 15 seconds, immunity to any 3 instances of poison, holy, dark, and Ghost damage can be achieved, effective after wearing for 15 seconds.
AA DMG+10% If the target's AA DMG down is lower than your AA DMG bonus, DMG+10%
M.Atk+100 When dealing magical damage to large monsters, magic damage+5% For each Refine+1 of the off-hand in the main Equipment slot, magic damage to large monsters+1%
All-type DMG +15% When attacking a target, there is a 100% chance to reduce the highest attribute among the six attributes (Str, Dex, Int, VIT, Agi, Luk) of the target by 100 points, lasting for 10 seconds (this effect can be triggered at most once per second, and the target can only be affected by this effect once within 10 seconds).
When dealing M.DMG to medium monsters, M.DMG+5% When dealing M.DMG to medium monsters, M.DMG+1% for every Refine+1 of the main equipment slot off-hand.
Skill DMG+10% If the target's skill DMG down is lower than your skill DMG bonus, DMG+10%
Angel monsters Dmg Taken -30%
The whole race damage + 5% hurt by the angel race Monster -30%
Water Dmg Taken -15% Dmg to Water Monsters +5%
Damage from Large and M-size monsters -20% Damage from S-size Monsters +15%
Atk +10
Damage from insect monsters -15%
Max HP +5% Atk Dmg Reduc. +5%
Poison Dmg Taken -15% Dmg to Poison Monsters +5%