Critical +9
When [Soth Card] and [Alien Soth Card] are both equipped, if the target's skill DMG down is lower than your skill DMG bonus, DMG+15%.
Max HP +1000 Flee +15 HP Regen +3
In PVP/GVG, damage to players +2% For each weapon Refine +1, damage to players in PVP/GVG +1% When attacking the Player, there is a 5% chance to unequip the Player's [Weapons] equipment (this effect does not stack on the card).
Max SP +10% Max SP +500
Max HP +10% Flee +30 Has a 5% chance to avoid magic damage.
DMG against All Species +10% When attacking a target, there is a 20% chance to silence the target for 5 seconds.
Puff! Puff! Enjoy the Goblin Kingdom celebrations!
Crit.Dmg +10% Crit to formless monsters +20
Def +10% MDef +10%
Auto attacks have a 20% chance to freeze the enemy for 2 seconds. Ignores freeze immunity. When launching auto attacks, Caster has a 5% chance to use [Storm Gust] Lv.10
All-type DMG+10% When attacking a target, there is a 10% chance to change the target's Armor attribute to Water attribute for 5 seconds (this card's effect does not stack).
Auto attacks have a 20% chance to freeze the enemy for 2 seconds. Ignores freeze immunity.
Damage to demon monsters +25%
Dmg to Demons +25% Dmg to Undead +25%
In PVP/GVG, damage to players +2% For each weapon Refine +1, damage to players in PVP/GVG +1% When attacking a Player, there is a 5% chance to randomly remove one piece of the Player's [Cloak] Equipment (including the Player's shadow Equipment slot; this effect does not stack with the card).
+18% damage to non-Humanoids Each weapon Refine +1 increases damage to dragon-type monsters by +2%.
All attributes+2 Max HP+5% All debuff RES+5%
Atk +20 When attacking a target, has a 5% chance to make them bleed. Lasts 3 seconds. (Card effects do not stack.)