The refining power blessed by the Creation Giant is used to refine non-ancient deputies, armor, cloaks and shoes made by mainland manufacturers, as well as their upgraded and infused equipment. After use, the refining level of the specified equipment can be increased to +11. Because it is powerful and relatively scarce, this refined power cannot be used on damaged equipment.
The refining power blessed by the Creation Giant is used to refine non-ancient deputies, armor, cloaks and shoes made by mainland manufacturers, as well as their upgraded and infused equipment. After use, the specified equipment refining level can be increased to +12. Because it is powerful and relatively scarce, this refined power cannot be used on damaged equipment.
The refining power blessed by the Creation Giant is used to refine non-ancient deputies, armor, cloaks and shoes made by mainland manufacturers, as well as their upgraded and infused equipment. After use, the refining level of the specified equipment can be increased to +13. Because it is powerful and relatively scarce, this refined power cannot be used on damaged equipment.
The refining power blessed by the Creation Giant is used to refine non-ancient deputies, armor, cloaks and shoes made by mainland manufacturers, as well as their upgraded and infused equipment. After use, the refining level of the specified equipment can be increased to +14. Because it is powerful and relatively scarce, this refined power cannot be used on damaged equipment.
The refining power blessed by the Creation Giant is used to refine non-ancient deputies, armor, cloaks and shoes made by mainland manufacturers, as well as their upgraded and infused equipment. After use, the refining level of the specified equipment can be increased to +15. Because it is powerful and relatively scarce, this refined power cannot be used on damaged equipment.
The refining power blessed by the Creation Giant is used to refine non-ancient deputies, armor, cloaks and shoes made by mainland manufacturers, as well as their upgraded and infused equipment. After use, the refining level of the specified equipment can be increased to +2. Because it is powerful and relatively scarce, this refined power cannot be used on damaged equipment.
The refining power blessed by the Creation Giant is used to refine non-ancient deputies, armor, cloaks and shoes made by mainland manufacturers, as well as their upgraded and infused equipment. After use, the refining level of the specified equipment can be increased to +3. Because it is powerful and relatively scarce, this refined power cannot be used on damaged equipment.
The refining power blessed by the Creation Giant is used to refine non-ancient deputies, armor, cloaks and shoes made by mainland manufacturers, as well as their upgraded and infused equipment. After use, the refining level of the specified equipment can be increased to +4. Because it is powerful and relatively scarce, this refined power cannot be used on damaged equipment.
The refining power blessed by the Creation Giant is used to refine non-ancient deputies, armor, cloaks and shoes made by mainland manufacturers, as well as their upgraded and infused equipment. After use, the refining level of the specified equipment can be increased to +5. Because it is powerful and relatively scarce, this refined power cannot be used on damaged equipment.
The refining power blessed by the Creation Giant is used to refine non-ancient deputies, armor, cloaks and shoes made by mainland manufacturers, as well as their upgraded and infused equipment. After use, the refining level of the specified equipment can be increased to +6. Because it is powerful and relatively scarce, this refined power cannot be used on damaged equipment.
The refining power blessed by the Creation Giant is used to refine non-ancient deputies, armor, cloaks and shoes made by mainland manufacturers, as well as their upgraded and infused equipment. After use, the refining level of the specified equipment can be increased to +7. Because it is powerful and relatively scarce, this refined power cannot be used on damaged equipment.
The refining power blessed by the Creation Giant is used to refine non-ancient deputies, armor, cloaks and shoes made by mainland manufacturers, as well as their upgraded and infused equipment. After use, the refining level of the specified equipment can be increased to +8. Because it is powerful and relatively scarce, this refined power cannot be used on damaged equipment.
The refining power blessed by the Creation Giant is used to refine non-ancient deputies, armor, cloaks and shoes made by mainland manufacturers, as well as their upgraded and infused equipment. After use, the refining level of the specified equipment can be increased to +9. Because it is powerful and relatively scarce, this refined power cannot be used on damaged equipment.
Courage gives the power of fearlessness. The coat of arms inspires Porky's courage, making Porky more decisive when beating her enemies... and it hurts.
Wisdom gives the eyes of insight. It seems like it can make Porky smarter. I hope this isn't a temporary illusion?
Condensed by the blazing sun, shining with divine light, it can release the upper level of the mysterious rune.
After an extremely long time it developed magical branches with a mysterious power that can summon anything living. The summoned monster can survive for up to 10 minutes. (Can only be used in guild territory.)
Use it to summon the monster Maid Alice at guild bases. Attention! The MVP and Mini summoned with a dead branch share the same attributes and drops with the field MVP and Mini. After a world line jump with the World Line Teleporter, they can't be harmed and their drops can't be picked for 2 hours. Summoned monsters can live for up to ten minutes.
Use it to summon the monster Angeling at guild bases. Attention! The MVP and Mini summoned with a dead branch share the same attributes and drops with the field MVP and Mini. After a world line jump with the World Line Teleporter, they can't be harmed and their drops can't be picked for 2 hours. Summoned monsters can live for up to ten minutes.
Use it to summon the monster Angeling at guild bases. Attention! The MVP and Mini summoned with a dead branch share the same attributes and drops with the field MVP and Mini. After a world line jump with the World Line Teleporter, they can't be harmed and their drops can't be picked for 2 hours. Summoned monsters can live for up to ten minutes.
Use it to summon the monster Anubis at guild bases. Attention! The MVP and Mini summoned with a dead branch share the same attributes and drops with the field MVP and Mini. After a world line jump with the World Line Teleporter, they can't be harmed and their drops can't be picked for 2 hours. Summoned monsters can live for up to ten minutes.
Use it to summon the monster Arc Angeling at guild bases. Attention! The MVP and Mini summoned with a dead branch share the same attributes and drops with the field MVP and Mini. After a world line jump with the World Line Teleporter, they can't be harmed and their drops can't be picked for 2 hours. Summoned monsters can live for up to ten minutes.