- Max stack
- 99
- NPC sell price
- 9,600 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 1
- Maximum refinement
- +15
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +205
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1.2 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damageage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Immune Status
- Max Sp % +0.02 M Def % +0.01 Def % +10% Int +10 Max SP +500 Max HP +4,000 Dex +10
- Atk % +0.05 Max Sp % +0.05 Big Damage % +0.15 Max Hp % +0.05
- [Sky Smash] + [The Chosen’s Gown] + [Staunch Ring Ⅳ]: Grants [Hell Gate] Damage +5%
- [Sura Rampage] + [The Chosen’s Gown] + [Staunch Ring Ⅳ]: Grants [Hell Gate] Damage +5%.
- Dex +[Quench]10[Quench], Int +[Quench]10[Quench] Max HP +[Quench]4000[Quench] Max SP +[Quench]500[Quench] Immune to Fear DEF +[Quench]10[Quench]% For every Refinement +1, M. DEF +[Quench]1[Quench]%
- The damage multiplier of [Asura Strike] formula: [Skill Level x4 + Remaining SP/100] by %s +[Quench]2[Quench]%; [Hell Gate]'s multiplier +[Quench]50[Quench]% For every Refinement +1, [Hell Gate]'s multiplier +[Quench]20[Quench]%.
- At Refine +5, Max SP +[Quench]5[Quench]%; at Refine +10, Max SP +[Quench]5[Quench]%, Max HP +[Quench]5[Quench]%; at Refine +15, P.ATK+[Quench]5[Quench]%, DMG against large monsters +[Quench]15[Quench]% From Refine +8, for every Refine +1, Max SP +[Quench]2[Quench]% ([Quench]16[Quench]% in total)
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
23
Max Hp +
Tier II
23
Max Hp +
Tier III
23
Max Hp +
Materials needed
Tier IV
23
Max HP+
Materials needed
Tier V
23
When health is below 30%, gain a shield equal to the maximum health * rounding (SP/1000)% (up to 20%), lasting 10 seconds, it does not work when killed instantly, with an internal Cooldown Time of 15 seconds, it takes effect after wearing for 30 seconds.
Materials needed
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Attr Change
Materials needed
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +[Quench]500[Quench]; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Attr Change
Tier VIII
##44727575
Max HP+[Quench]1000[Quench]; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Attr Change
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.
Crafting
Everything needed to make this item and where it is used.
Craft this item
Gather the required materials, then pay the crafting cost.
Crafting cost
250,000 Zeny