Boots of Balance
What maintains the balance of the scale is not the weight of the two supporting objects, but the principle of balance in the mind of the person in charge.
- Max stack
- 99
- NPC sell price
- 100 Zeny
- Equipment type
- Shoes
- Card slots
- 0
- Maximum refinement
- +15
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +120
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damageage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Str +6 Movement Speed +12% Max HP +2,500 Int +6
- M Atk % +0.03 Atk % +0.03
- Move SPD +[Quench]12[Quench]% Str +[Quench]6[Quench], Int +[Quench]6[Quench] Max HP +
- Phy. ATK & M. ATK +[Quench]3[Quench]%; When Refinement +12, Phy. ATK & M. ATK +[Quench]3[Quench]%; When Refinement +15, Phy. ATK & M. ATK +[Quench]3[Quench]%
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
23
Max Hp +
Tier II
23
Max Hp +
Tier III
23
Max Hp +
Tier IV
23
Max Hp +
Tier V
23
Phy. Pen. and M. Pen. +[Quench]2[Quench]%
Tier VI
Boots of Balance
Max Hp +
Materials needed
Tier VII
Boots of Balance
Max Hp +
Materials needed
Tier VIII
Boots of Balance
Max Hp +
Materials needed
Tier IX
Boots of Balance
Max Hp +
Materials needed
Tier X
Boots of Balance
When Refine +15, Holy, Blessing, Shadow, Poison, and Neutral resistance +[Quench]2.5[Quench]%.