Cloud shirt
It's not made of real clouds, it's just as soft as clouds when worn.
- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Robe
- Card slots
- 0
- Maximum refinement
- +15
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +100
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +0.4 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damageage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Agi +5
- Cri Damage % +0.03 Atk % +0.03 Equipment Attack Speed +0.05 Max Hp % +0.1
- Cri Damage % +0.01 Normal Atk Damage +0.01
- Cri Damage % +0.1 Atk % +2%
- Attr Change
- Max HP +2,000 Luk +20 Flee +40
- Flee +
- ATK +[Quench]2[Quench]% Every 10 Flee additionally grants [Quench]1[Quench]ATK
- Every time Refining +1, Crit.DMG +[Quench]1[Quench]%; every time Refining +15, Crit.DMG +[Quench]10[Quench]%
- Starting from refined +8, Every time Refining +1, Auto Attack DMG +[Quench]1[Quench]% (up to [Quench]8[Quench]%).
- [Flamberge Ⅹ] ([Furious Soldier]) + [Beast Heart VIII] ([Tyrannical Armor]) + [Advanced Sack Teddy Shoes IV] ([Boar Bristle Shoes]) + [Undershirt Ⅷ] ([Cloud Undershirt]): ATK +3%, Crit.DMG +3%, ASPD +5%, Max HP +10%
- [Panties VI] + [Cloud Undershirt]: AGI +5. Every Flee will provide 5 Max HP
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
Cloud Undershirt
Max HP +
Tier II
Cloud Undershirt
Max HP +
Tier III
Cloud Undershirt
Max HP +
Materials needed
Tier IV
Cloud Undershirt
Max HP +
Materials needed
Tier V
Cloud Undershirt
For every 25 points of evasion, an additional 1 point of critical hit protection is added; when evading physical damage, restore 3% of maximum health and maximum magic, taking effect after wearing for 30 seconds (when wearing Cloud Shirt and Boar Bristle Shoes V rank at the same time as Equipment, for every 10 instances of physical damage taken, restore an additional 5% of maximum health and maximum magic).
Materials needed
Tier VI
Cloak Infuse Equipment Upgrade Attribute [Sixth Tier] Universal
Max HP+[Quench]500[Quench]; Holy, Ghost, Dark, Poison, Neutral RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Cloak Infuse Equipment Upgrade Attribute [Sixth Tier] Universal
Attr Change
Materials needed
Tier VII
General Cloak Perfusion Equipment Upgrade Stat for
Max HP +[Quench]500[Quench]; Holy, Thought, Dark, Poison, No attribute resistance +7.5% (Effective when Refine +17 in the main Equipment slot or when shadow Equipment progress reaches 70% in the shadow Equipment slot)
General Cloak Perfusion Equipment Upgrade Stat for
Attr Change
Materials needed
Tier VIII
##44727578
Max HP+[Quench]1000[Quench]; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727578
Attr Change
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.