- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 0
- Maximum refinement
- +15
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +196
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1.2 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damageage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Agi +10 Atk % +0.03 Def % +10% Max HP +3,600 M Def % +0.01 Ignore Def +0.04 Dex +10
- Dam Increase +0.05 Atk % +0.01 Ignore Def +0.01
- Atk % +0.05 Ignore Def +0.08
- Atk % +0.08 Ignore Def +0.05
- [Black Wing V] + [Madman's Jacket]: Str +5, Ignore Def +10%
- Dex +[Quench]10[Quench], Agi +[Quench]10[Quench], Phy. ATK +[Quench]4[Quench]%
- Max HP +[Quench]3600[Quench] Phy. DEF +[Quench]10[Quench]% For every Refinement +1, M. DEF + [Quench]1[Quench]%
- When Refinement +5, Phy. ATK +[Quench]3[Quench]%, Ignore DEF +[Quench]4[Quench]%; When Refinement +10 and Dagger are equipped, Phy. ATK +[Quench]5[Quench]%, Ignore DEF +[Quench]8[Quench]%; When Bows are equipped, Ranged Phy. ATK +[Quench]8[Quench]%, Ignore DEF +[Quench]5[Quench]%; When Refinement +15, Phy. DMG +[Quench]5[Quench]%
- Starting from refined +8, every +1 refining increases Atk by [Quench]1[Quench]% & Ignore Def by [Quench]1[Quench]% (up to [Quench]8[Quench]%).
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
23
Max Hp +
Tier II
23
Max Hp +
Tier III
23
Max HP +
Materials needed
Tier IV
23
Max HP +
Materials needed
Tier V
23
When health is below 50%, upon taking damage, restore 10% of maximum health, and within 10 seconds after the effect is triggered, if you take damage, there is a 20% chance to restore 1% of maximum health, with an internal Cooldown Time of 15 seconds, takes effect 30 seconds after putting it on.
Materials needed
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Attr Change
Materials needed
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +[Quench]500[Quench]; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Attr Change
Tier VIII
##44727575
Max HP+[Quench]1000[Quench]; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Attr Change
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.