Dawn Clothes
Overflowing with the first ray of morning sunshine, quiet but full of strength.
- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 0
- Maximum refinement
- +15
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +196
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1.2 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damageage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Ignore M Def +0.05 Max SP +200 Int +20 C T Change % -5% M Atk % +0.1 M Def % +10% Max HP +3,500 Def % +0.01
- Affact Skill
- Ignore M Def +0.02
- Int +[Quench]20[Quench] Max HP +[Quench]3500[Quench] Max SP +[Quench]200[Quench]% Variable Cast Time -[Quench]5[Quench]% M. ATK +[Quench]5[Quench]% M. DEF +[Quench]10[Quench]% For every Refinement +1, DEF +[Quench]1[Quench]% The amount of Blue Magic Ore [Adoramus] consumes -1
- When Refinement +5, [Adoramus]'s Skill Multiplier +[Quench]50[Quench]%, Ignore M. DEF +[Quench]5[Quench]%; When Refinement +10, [Adoramus]'s Skill Multiplier +[Quench]100[Quench]%, Ignore M. DEF +[Quench]5[Quench]%; When Refinement +15, [Adoramus]'s Skill Multiplier +[Quench]150[Quench]%, M. ATK +[Quench]10[Quench]%
- Starting from refined +8, every +1 refining increases Ignore M.Def by [Quench]2[Quench]% (up to[Quench]16[Quench]%).
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
23
Max Hp +
Tier II
23
Max Hp +
Tier III
23
Max Hp +
Materials needed
Tier IV
23
Max Hp +
Materials needed
Tier V
23
When health is below 50%, when receiving magic damage, grants self immunity to magic damage, lasts for 1 second, and restores 5% of max health after 1 second, won't work if dead, built-in Cooldown Time of 15 seconds, effective after wearing for 30 seconds.
Materials needed
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Attr Change
Materials needed
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +[Quench]500[Quench]; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Attr Change
Tier VIII
##44727575
Max HP+[Quench]1000[Quench]; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Attr Change
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.