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Bright Armor
Armor
Blue quality
Bright Armor

Armor that condenses light's power with a bright golden luster.

More in this category
8 upgrade tiers
Max stack
99
NPC sell price
4,800 Zeny
Exchange eligible
Yes
Equipment type
Armour
Card slots
0
Maximum refinement
+15
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats

Stats provided while the equipment is worn.

Physical Defense
+205
Strengthening gains

Additional stats gained for each strengthening level.

Physical Defense
+1.2 per strengthening level
Refinement gains

Additional stats gained for each refine level.

Physical Damageage Reduction
+0.9% per refine level
Unique equipment effects

Special effects granted while this equipment is worn.

M Atk % +0.03 Atk % +0.03 Def % +10% Vit +15 Max HP +4,000 Ignore Def +0.02 M Def % +0.01
Affact Skill
Attr Change
VIT +[Quench]15[Quench] Max HP + [Quench]4000[Quench] Phy. Def + [Quench]10[Quench]%; For every Refinement +1, M. DEF +[Quench]1[Quench]%
In the presence of Lif, Alchemy HP and SP Regen +[Quench]12[Quench], and [Acid Terror] & [Improved Acid Demonstration]'s Fixed Cast Time -[Quench]0.5[Quench] sec. In the presence of Amistr, Alchemy Phy. ATK +[Quench]12[Quench]% In the presence of Vanilmirth, Alchemy M. ATK +[Quench]12[Quench]% In the presence of Eleanor, Alchemy Phy Pen. +[Quench]6[Quench]%.
When refining reaches +5, gain M.Atk & Atk +[Quench]3[Quench]%. When refining reaches +10, gain M.Atk & Atk +[Quench]5[Quench]%. When refining reaches +15, gain Atk & M.Atk +[Quench]7[Quench]%. Starting from refined +8, every +1 refining increases Ignore Def by [Quench]2[Quench]% (up to [Quench]16[Quench]%).
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
1 bonus
23
Max Hp +
Tier II
1 bonus
23
Max Hp +
Tier III
1 bonus
23
Max Health +
Tier IV
1 bonus
23
Max Health +
Tier V
1 bonus
23
When your health is below 30%, summoning hell plants and life forms dealing damage will grant the player immunity to physical damage, lasting for 1 second, and recover 5% maximum health 1 second later, with a built-in Cooldown Time of 15 seconds, taking effect after 30 seconds of equipping.
Tier VI
2 bonuses
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Attr Change
Tier VII
2 bonuses
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +[Quench]500[Quench]; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Attr Change
Tier VIII
2 bonuses
##44727575
Max HP+[Quench]1000[Quench]; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Attr Change
How to get it
Choose a known source and open it for encounter details.
1 other method
Other ways to obtain
Exchange

Available through the Exchange.