Shinewhole’s Robe
A robe that condenses the power of the stars which shine like stars too.
- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 0
- Maximum refinement
- +15
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +196
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1.2 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damageage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Vit +10 M Def % +10% Cri Damage % +5% Def % +0.01 Equipment Attack Speed +5% Str +10 Max HP +3,600 Physical Defense +50
- Cri Damage % +0.1 Atk % +0.05 Cri +2
- Cri Damage % +0.02
- [Slash V] + [Shinewhole’s Robe]: Attack Spd +5%, Atk +5%
- P.DEF +[Quench]50[Quench] VIT +[Quench]10[Quench], STR +[Quench]10[Quench] Max HP +[Quench]3,600[Quench] Equipment ATK SPD +[Quench]5[Quench]% Crit DMG +[Quench]5[Quench]% Every 200 Max HP provide the wearer with [Quench]1[Quench] P.ATK (up to [Quench]1,500[Quench] P.ATK) M.DEF +[Quench]10[Quench]% For every Refine +1, P.DEF +[Quench]1[Quench]%
- When Refinement +5 with Maces and Knuckles equipped, Phy. ATK +[Quench]5[Quench]%; When Refinement +10 with Maces and Knuckles equipped, Critical +[Quench]2[Quench], Crit.DMG +[Quench]10[Quench]%; When Refinement +15 with Maces and Knuckles equipped, Critical +[Quench]3[Quench], Crit.DMG +[Quench]15[Quench]%
- From Refine +8, for every Refine +1, Crit DMG +[Quench]2[Quench]% ([Quench]16[Quench]% in total)
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
23
Max Hp +
Tier II
23
Max Hp +
Tier III
23
Max HP+
Materials needed
Tier IV
23
Max Health +
Materials needed
Tier V
23
For every 10 physical attacks, recover 3% of your own maximum health, and at the same time, recover 1% of the maximum health of teammates within 5 meters, taking effect after 30 seconds of wearing.
Materials needed
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Attr Change
Materials needed
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +[Quench]500[Quench]; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Attr Change
Tier VIII
##44727575
Max HP+[Quench]1000[Quench]; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Attr Change
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.