Tyre's Armor
Armor that has been used by the War God, Tyr. It has strong combat power.
- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 0
- Maximum refinement
- +15
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +196
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1.2 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damageage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Agi +10 Dam Spike +0.01 M Def % +10% Cri Damage % +0.04 Def % +0.01 Equipment Attack Speed +10% Flee +25 Max HP +3,500 Dex +10
- Cri Damage % +3%
- Cri Damage % +4%
- Cri Damage % +5%
- Add Buff
- [Malang Snow Crab IV] + [Tyre's Armor]: Agi +5, Crit.Dmg +10%
- Agi +[Quench]10[Quench], Dex +[Quench]10[Quench] Max HP +[Quench]3500[Quench] Gear Attack SPD +[Quench]10[Quench]% Flee +[Quench]25[Quench] M. DEF +[Quench]10[Quench]% For every Refinement +1, DEF +[Quench]1[Quench]%
- When Luk reaches 60, Crit.DMG +[Quench]3[Quench]%; When Luk reaches 90, Crit.DMG +[Quench]4[Quench]%; When Luk reaches 120, Crit.DMG +[Quench]5[Quench]%
- Crit.Dmg +[Quench]5[Quench]%. When refining reaches +5, gain Crit.Dmg +[Quench]4[Quench]%. When refining reaches +10, gain Crit.Dmg +[Quench]6[Quench]%. When refining reaches +15, gain Crit.Dmg +[Quench]8[Quench]%.
- Auto attack criticals have a 10% chance to grant Phy. ATK +5% for 5 sec.
- Starting from refined +8, every +1 refining increases Pen. by [Quench]1[Quench]% (up to [Quench]8[Quench]%).
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
23
Max Hp +
Tier II
23
Max Hp +
Tier III
23
Max HP+
Materials needed
Tier IV
23
Max HP+
Materials needed
Tier V
23
Take up to 50% of the maximum life value in physical or magical damage in a single instance (excluding life loss). It takes effect after 30 seconds of wearing.
Materials needed
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Attr Change
Materials needed
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +[Quench]500[Quench]; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Attr Change
Tier VIII
##44727575
Max HP+[Quench]1000[Quench]; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Attr Change
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.