Ninja Clothes·Cold Night Song
Legend has it that the clothing is worn by the best sneakers in an island country in the Middle East.
- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 0
- Maximum refinement
- +15
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +196
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damageage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Luk +20 Dam Increase +0.01 Big Damage % +0.05 M Def % +0.01 Def % +10% Equipment Attack Speed +10% Max HP +3,600 Str +8
- Cri Damage % +3%
- Cri Damage % +5%
- Cri Damage % +7%
- Dam Increase +0.04
- Luk +[Quench]20[Quench], Str +[Quench]8[Quench] Gear Attack SPD +[Quench]10[Quench]% Max HP +[Quench]3600[Quench] Phy. DEF +[Quench]10[Quench]% For every Refinement +1, M. DEF +[Quench]1[Quench]%
- When Luk reaches 70, Crit.DMG +[Quench]3[Quench]%; When Luk reaches 100, Crit.DMG +[Quench]5[Quench]%; When Luk reaches 130, Crit.DMG +[Quench]7[Quench]%
- Melee Phy. DMG +[Quench]4[Quench]%
- When refining reaches +5, damage dealt to L-size Monsters is increased by [Quench]5[Quench]%. When refining reaches +10, melee physical damage is increased by [Quench]4[Quench]%. When refining reaches +15, melee physical damage is increased by +[Quench]8[Quench]%.
- Starting from refined +8, every +1 refining increases physical damage by[Quench]1[Quench]% (up to [Quench]8[Quench]%).
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
23
Max Hp +
Tier II
23
Max Hp +
Tier III
23
Max HP+
Materials needed
Tier IV
23
Max HP+
Materials needed
Tier V
23
When receiving more than 50% of the maximum health damage in a single instance (excluding health loss), the single physical or magical damage received (excluding health loss) in the next 2 seconds will not exceed 20%, and it will take effect after wearing it for 30 seconds.
Materials needed
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Attr Change
Materials needed
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +[Quench]500[Quench]; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Attr Change
Tier VIII
##44727575
Max HP+[Quench]1000[Quench]; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Attr Change
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.