Tyrannical Armor
Armor that has witnessed countless wars and has been dyed red with blood.
- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 0
- Maximum refinement
- +15
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +205
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1.2 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damageage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Agi +10 Max Hp % +5% Def % +10% Max HP +4,000 Cri Damage % +10% Cri +15 M Def % +0.01
- Cri Damage % +0.02 Atk % +0.02
- Cri Damage % +0.01 Atk % +0.01
- Cri Damage % +0.03 Atk % +0.03 Equipment Attack Speed +0.05 Max Hp % +0.1
- Agi +[Quench]10[Quench], Critical +[Quench]15[Quench] Max HP +[Quench]4000[Quench] Max HP +[Quench]5[Quench]% Crit.DMG +[Quench]10[Quench]% Phy. DEF +[Quench]10[Quench]% For every Refinement +1, M. DEF +[Quench]1[Quench]%
- When Swords are used, Crit.DMG +[Quench]10[Quench]%\When Refinement +5 and Swords are used, Phy. ATK +[Quench]2[Quench]%, Crit.DMG +[Quench]2[Quench]%; When Refinement +10 and Swords are equipped, Phy. ATK +[Quench]3[Quench]%, Crit.DMG +[Quench]3[Quench]%; When Refinement +15 and Swords are used, Phy. ATK +[Quench]5[Quench]%, Crit.DMG +[Quench]5[Quench]%
- Starting from refined +8, every +1 refining increases Atk & Crit.Dmg by [Quench]1[Quench]% (up to [Quench]8[Quench]%).
- [Flamberge Ⅹ] ([Furious Soldier]) + [Beast Heart VIII] ([Tyrannical Armor]) + [Advanced Sack Teddy Shoes IV] ([Boar Bristle Shoes]) + [Undershirt Ⅷ] ([Cloud Undershirt]): ATK +3%, Crit.DMG +3%, ASPD +5%, Max HP +10%
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
23
Max Hp +
Tier II
23
Max Hp +
Tier III
23
Max HP+
Materials needed
Tier IV
23
Max HP+
Materials needed
Tier V
23
During a normal attack, gain a physical shield that lasts for 5 seconds, which disappears after blocking any physical damage. When the shield disappears, recover 3% of maximum health. The built-in Cooldown Time is 5 seconds, and it takes effect after 30 seconds of wearing.
Materials needed
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Attr Change
Materials needed
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +[Quench]500[Quench]; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Attr Change
Tier VIII
##44727575
Max HP+[Quench]1000[Quench]; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Attr Change
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.