Perseverance Armor
Armor symbolizing courage and perseverance. Only real fighters can wear it.
- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 0
- Maximum refinement
- +15
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +205
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1.2 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damageage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Vit +10 Def % +10% Str +10 Max HP +4,000 M Def % +0.01
- Atk % +0.03 Max Hp % +0.05 Physical Attack +160
- Dam Spike +0.01
- Str +[Quench]10[Quench], VIT +[Quench]10[Quench] Max HP +[Quench]4000[Quench] Phy. DEF +[Quench]10[Quench]%; For every Refinement +1, M. DEF +[Quench]1[Quench]%
- When equipped by melee classes, Phy. ATK +[Quench]160[Quench] When Refinement +5 and equipped by melee classes, Phy. ATK +[Quench]3[Quench]%; When Refinement +10 and equipped by melee classes, Phy. ATK +[Quench]4[Quench]%; When Refinement +15 and equipped by melee classes, Phy. ATK +[Quench]5[Quench]%, Max HP +[Quench]5[Quench]%
- Starting from refined +8, every +1 refining increases Pen. by [Quench]1[Quench]% (up to [Quench]8[Quench]%).
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
23
Max Hp +
Tier II
23
Max Hp +
Tier III
23
Max HP+
Materials needed
Tier IV
23
Max Health +
Materials needed
Tier V
23
Blood volume above 90%, will not die when receiving fatal damage, retain 1 point of blood, and recover 10% of the maximum health, built-in CD 30 seconds, effective after wearing for 30 seconds (Skull Bracer and Perseverance Armor effects can be stacked, V tier Equipment, the blood volume of more than 90% effective becomes blood volume of more than 80% effective).
Materials needed
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Attr Change
Materials needed
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +[Quench]500[Quench]; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Attr Change
Tier VIII
##44727575
Max HP+[Quench]1000[Quench]; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Attr Change
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.